Application of gamification for sustainable construction: an evaluation of the challenges

dc.contributor.authorTunji-Olayeni, Patience
dc.contributor.authorOke, Ayodeji Emmanuel
dc.contributor.authorAliu, John
dc.contributor.authorAbayomi, Timilehin
dc.date.accessioned2026-05-28T11:05:03Z
dc.date.issued2022
dc.description.abstractPurpose – This paper aims to identify and evaluate the challenges affecting the adoption of gamification practices in developing countries through the lens of the Nigerian construction industry. Design/methodology/approach – A scoping literature review was conducted through which challenges to the adoption of gamification practices were identified, which helped in the formulation of a questionnaire survey. Data was obtained from construction professionals including architects, builders, engineers and quantity surveyors. Retrieved data were analyzed using several statistical tools such as percentages, frequencies, mean item scores (MIS) and exploratory factor analyses. Findings – Based on the MIS ranking results, the top five significant challenges to the adoption of gamification were lack of capacity and expertise, lack of budgeting for innovation, lack of technical infrastructure, hesitation to adopt and limited internet connectivity. Through factor analysis, the challenges identified were categorized into five principal clusters, namely, organizational challenges, technical-related challenges, human-related challenges, data security challenges and economic challenges. Practical implications – The identification and evaluation of the key challenges hindering the adoption of gamification practices would help construction organizations and stakeholders to understand the need to embrace and implement the concept into their activities, operations and processes to improve the engagement and motivation levels of employees. Originality/value – To the best of the authors’ knowledge, this study is the first of its kind in the study area to identify and evaluate the challenges affecting the adoption of gamification practices using a structured quantitative approach.
dc.identifier.issn10.1108/CI-09-2022-0247
dc.identifier.urihttps://repository.covenantuniversity.edu.ng/handle/123456789/50874
dc.publisherEmerald Publishing Limited
dc.relation.ispartofseriesConstruction Innovation
dc.subjectConstruction digitalization
dc.subjectConstruction projects
dc.subjectGaming
dc.subjectGamification
dc.subjectSustainable construction
dc.titleApplication of gamification for sustainable construction: an evaluation of the challenges
dc.typeArticle

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